The following items can appear in a defprimitive item. The items are given in the order in which they typically appear in a primitive source file, although they can appear in any order.
An alphabetical listing and summary of items that are frequently used. There are additional items for code generation primitives, they will be explained in later sections.
Knowledge of C++ is required when reading this section. Furthermore, reading
Infrastructure for Primitive Definition
is highly recommended, since it explains some of the more generic and useful classes defined in the MLDesigner kernel. Many of these can be useful in primitives.